GC: I imagine it’s a decision you’ve known was inevitable for a long time now but was there a specific cut off in terms of the number of pokemon you were waiting for – like when it reached 900 or something? Or was it just because of the more complex graphics on the Switch? ADVERTISEMENT
JM: There was no real set decision of where to cut things off, nothing like once we hit 900 or anything like that. Really, it was the project planning, which obviously starts way before the start of the game release. And really, when we go into that project planning we think about what we want to create and how we can create the very best game for the fans.
JM: There was no real set decision of where to cut things off, nothing like once we hit 900 or anything like that. Really, it was the project planning, which obviously starts way before the start of the game release. And really, when we go into that project planning we think about what we want to create and how we can create the very best game for the fans.