Aside from its phenomenal shift to a true open world, I’ve had one other major takeaway from my time with Pokemon Scarlet and Violet so far that is impossible to ignore: they are a technical mess. In fact, there really isn’t a moment in these games where I’d say they run well.
The framerate is all over the place, dipping agonizingly low even when only a few effects such as flowing water or weather are on screen. Character models only a few feet away pop in and out, sometimes rapidly, or chug along at stop motion animation speeds. Everything has a weird, shimmery blur to it, and shadows frequently disappear and reappear suddenly and illogically. Pokemon clip in and out of walls or floors at odd angles, or get stuck in them entirely – I spent an entire Gym Battle with one Pokemon halfway buried in the floor. The camera will occasionally clip through mountainsides and give a full view of a video gamey void, sometimes ruining cool moments (like, for instance, the evolution of my Wooper). Everything lags all the time, from battles to menus to cutscenes. Two of our guides writers have experienced hard game crashes. It is, by far, the worst-running Pokemon game I have ever played, and among the worst-running AAA games I’ve played on the Switch so far. And yes, this is with the day one patch.
Aside from its phenomenal shift to a true open world, I’ve had one other major takeaway from my time with Pokemon Scarlet and Violet so far that is impossible to ignore: they are a technical mess. In fact, there really isn’t a moment in these games where I’d say they run well.
The framerate is all over the place, dipping agonizingly low even when only a few effects such as flowing water or weather are on screen. Character models only a few feet away pop in and out, sometimes rapidly, or chug along at stop motion animation speeds. Everything has a weird, shimmery blur to it, and shadows frequently disappear and reappear suddenly and illogically. Pokemon clip in and out of walls or floors at odd angles, or get stuck in them entirely – I spent an entire Gym Battle with one Pokemon halfway buried in the floor. The camera will occasionally clip through mountainsides and give a full view of a video gamey void, sometimes ruining cool moments (like, for instance, the evolution of my Wooper). Everything lags all the time, from battles to menus to cutscenes. Two of our guides writers have experienced hard game crashes. It is, by far, the worst-running Pokemon game I have ever played, and among the worst-running AAA games I’ve played on the Switch so far. And yes, this is with the day one patch.
真のオープンワールドへの驚異的な移行もさることながら、私がこれまで『ポケットモンスター スカーレット・バイオレット』をプレイしてきた中で、無視できないもうひとつの大きな収穫があります。それは、「技術的な混乱」です。
フレームレートはいたるところで不安定で、水の流れや天候などのエフェクトが少ししか表示されないときでも、苦痛を感じるほど低くなっている。わずか数メートル先にいるキャラクターモデルが、時には高速で飛び出したり消えたり、ストップモーションアニメのような速度で揺れたりする。
すべてのものが奇妙な輝きを放ち、影が突然消え、また現れるという非論理的な現象が頻繁に起こります。ポケモンが壁や床から変な角度で出たり入ったり、はまり込んだり......ジムバトル中、1匹のポケモンが床に半分埋まったままでした。
カメラが山肌を切り取って、テレビゲーム的な空間が丸見えになってしまうことがあり、せっかくのいい場面が台無しになることがある(例えば、ウーパールーパーの進化とか)。
戦闘からメニュー、カットシーンまで、すべてが常に遅延する。ガイドのライター2人がハードなゲームクラッシュを体験しています。私がこれまでプレイしたポケモンのゲームの中で、そしてこれまでSwitchでプレイしたAAAゲームの中でも、断トツに動作の遅いゲームです。そう、これは初日のパッチを適用した状態です。
www.DeepL.com/Translator(無料版)で翻訳しました。